From open worlds to everyday apps
One developer, three chapters, and a single obsession: crafting things people enjoy using.
Welcome to Lontyle Apps
Lontyle Apps started where many indie stories do: building videogames. Multiplayer cities in Unity, driving role-play, arcade towers — worlds made for the joy of making them. That first chapter taught us how to design, optimize and ship complete experiences solo.
The craft evolved into mobile apps, and with it came a discovery: the same care that makes a game fun makes an app delightful. Today the studio works exclusively on native iOS apps — fewer projects, deeper focus, built with Swift and SwiftUI and shipped on the App Store.
The games? They're retired from the stores, but we keep them here with pride. They're the reason our apps feel the way they do.
How we work
Real problems first
Every app starts with a need we've felt ourselves — losing a parked car, managing a workshop, staying consistent at the gym.
Native or nothing
Swift and SwiftUI, no shortcuts. Native apps feel faster, last longer and respect the platform people love.
Focus over volume
Going iOS-only was a choice: mastering one platform deeply beats spreading thin across many.
Game-design heritage
XP, streaks, satisfying interactions — years of making games taught us how to make apps people want to open.
Meet the creator
Cristian Caride — Founder / Developer
Designer and developer behind every Lontyle release — a journey from Unity multiplayer worlds to native SwiftUI apps on the App Store.