About us

From open worlds to everyday apps

One developer, three chapters, and a single obsession: crafting things people enjoy using.

Welcome to Lontyle Apps

Lontyle Apps started where many indie stories do: building videogames. Multiplayer cities in Unity, driving role-play, arcade towers — worlds made for the joy of making them. That first chapter taught us how to design, optimize and ship complete experiences solo.

The craft evolved into mobile apps, and with it came a discovery: the same care that makes a game fun makes an app delightful. Today the studio works exclusively on native iOS apps — fewer projects, deeper focus, built with Swift and SwiftUI and shipped on the App Store.

The games? They're retired from the stores, but we keep them here with pride. They're the reason our apps feel the way they do.

Lontyle Apps artwork

How we work

1

Real problems first

Every app starts with a need we've felt ourselves — losing a parked car, managing a workshop, staying consistent at the gym.

2

Native or nothing

Swift and SwiftUI, no shortcuts. Native apps feel faster, last longer and respect the platform people love.

3

Focus over volume

Going iOS-only was a choice: mastering one platform deeply beats spreading thin across many.

4

Game-design heritage

XP, streaks, satisfying interactions — years of making games taught us how to make apps people want to open.

Meet the creator

💻

Cristian Caride — Founder / Developer

Designer and developer behind every Lontyle release — a journey from Unity multiplayer worlds to native SwiftUI apps on the App Store.